

Dating Sim: Elements of it are present, in particular the Relationship Values and the night conversations.Certain Status Effects will also modify the likelihood of getting a critical hit. This difference also determines physical hit/evade rate. Critical Hit: Determined by the difference in TEC between attacker and defender.It's a bit toned down in Summon Night 4, where most of them only have immunity to charm and possession effects and are just highly resistant to everything else. Contractual Boss Immunity: Most named enemy characters in story battles have this.Thus, a more straight case would be the bonus bosses in the fourth game. The first four spin-off games, the three Craftsword Monogatari games and EX-These, also share the same universe but they don't get referenced as much. The fourth game overdoses on this, featuring many characters from all three previous games. The second and third games feature an extra story with characters from the previous game meeting with the characters of the current game, all aged accordingly.
#Summon night swordcraft story series#
Unlike many RPG series, all the games in the main series take place in the same verse, but at different times and different places. There is also a non-summon combination attack in Summon Night 4.Combination Attack: Certain summon attacks require a specific set of characters within a certain range of the summoner.Each of them is dressed in the color matching the summonite corresponding to their summoning affinity. Color-Coded for Your Convenience: In Summon Night 3, there are four possible students to be your companion.In general, this number is four times the power of a summon's skill. Cap: Magic healing and damage is subject to this.Can't Drop the Hero: Played straight in story battles and is paired with We Cannot Go On Without You.Turbo controller highly recommended for the Summon Night 3 version.

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